﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public static class TileMapEditorEntrance
{
    [MenuItem( "TileMap/Editor", false, 1 )]
    static void ShowTileMapEditor()
    {
        TileMapEditor.Core.TileMapPainter.ShowWindow();
    }

    [MenuItem( "TileMap/Settings", false, 2 )]
    static void ShowTileMapEditorSettings()
    {
        TileMapEditor.Config.TileMapSettingsInspector.ShowWindow();
    }
}
